Video Game Design Schools Teach How to Engage the Player

Find out what you'll learn in game design schools to draw players into your game.

couple playing video game

By Sarah Stevenson

Avid gamers and aspiring game designers are well aware of the appeal of head-to-head competition in video games. However, anybody researching game design schools as their ultimate objective no doubt already knows that the world of multiplayer competitive gaming has moved far beyond fighting games and first-person shooters.

Game Design Schools Study Party Games

For getting a group going, these days there's nothing better—and more marketable—than a well-designed party game. Party games are usually designed to be relatively easy-to-learn multiplayer experiences for gamers and non-gamers alike. They are often suitable for a wide age range, and may include extra accessories that heighten the experience.

In the case of the Wii, Project Natal and Sony PlayStation Move, a party game might also get players up off the couch and moving around the room.

Popular Types of Party Games

The most popular party video games tend to fall into one of four categories:

  • Trivia games: Trivia games, which are straightforward game-show style contests pitting up to four players against each other to test their wits.
  • Sports games: Sports games can also be great party games if there's a simple pick-up-and-play multiplayer mode that doesn't require a steep learning curve.
  • Mini-games: Mini-games are another popular category of party games. Like sports games, mini-games get players in direct competition with one another via their onscreen characters. However, mini-games are usually shorter and may be funny, whimsical, or just plain weird.
  • Music/Rhythm games: Lastly, music and rhythm games are sure-fire crowd-pleasers for player and spectator alike. Whether you're practicing dance moves with "Dance Dance Revolution," stretching out your voice box, or channeling your inner rock star with "Rock Band," games like these stoke the fires of competition and get players moving, spectators singing, and everyone laughing.